Facebook was “still working” to bring cloud gaming service to iPad and iPhone.
Facebook was “still working” to bring cloud gaming service to iPad and iPhone as the platform was still unavailable to iPhone and iPad users over a dispute between Facebook and Apple regarding Apple App Store policy.
Facebook had announced a major expansion of its cloud gaming service, bringing the free platform to more than 98% of people in the United States.
But despite the said expansion, the platform was still unavailable to iPad and iPhone users over a dispute between Apple and Facebook regarding the Apple App Store policy.
In an interview with Protocol, Facebook’s gaming chief Jason Rubin explained that its cloud gaming platform will be available to everyone in mainland U.S. by the end of the year.
A rollout was also underway now in Mexico and Canada, and it will be available to Central and Western Europe by 2022.
“For us, cloud-streaming is a way to deliver cross-device, instant access to games, wherever people want to play. People play our cloud-streamed games right alongside games in HTML5. And they shouldn’t have to think too hard about how the games are delivered so long as we do our jobs right,” Rubin said.
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Also, Facebook was teaming up with Ubisoft in order to bring its mobile gaming titles to the Facebook cloud gaming platform. As of this writing, there were more than 25 titles on the service across a broad range of categories.
But, unfortunately, even though the Facebook Gaming app was available on the Apple App Store, none of those games were available to actually play on iPad and iPhone.
Engadget had recently reported that Facebook said that it was “still working” to get cloud gaming service onto iOS devices.
The issue between Apple and Facebook came down to the Apple App Store guidelines, which didn’t allow “stores within a store” on the Apple App Store.
Facebook had publicly condemned those rules, but Apple had shown no signs of backing down. Apple had said that each streaming game must be submitted to the Apple App Store as an individual application.
Some companies — including Microsoft — have opted for a web-based experience instead.
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